pathfinder ogre feats

Under the flag of a powerful giant (or even human) general, a well-equipped ogre regiment forms a devastating horde. Many of them alter or enhance class abilities or soften class restrictions, while others might apply bonuses to your statistics or grant you the ability to take actions otherwise prohibited to you. Its claws, teeth, tail, and gait give it a degenerate, bestial appearance. If he thinks he might be slain, he mercilessly carves through his foes, focusing on killing any humans first. Ogres can survive with defects that would outright kill members of most other species. Ogres aren't entirely reliant on murder; some also act as hunters and trappers. This route is really best used with thrown weapons, a composite bow, or a crossbow. Rebuild Rules: Ability Scores 2 Dexterity; Attacks gains a bite attack (1d8) . This encounter could be a priestess and a small group of followers could be on a pilgrimage, or a small family group led by an ogre cleric, following a vision. Recent Changes | Starjammer SRD Ogre Hook Cost 24 gp Weight 10 lbs. | FateCoreSRD At range that is a more valuable bump than you think overall, considering that ranged weapons dont normally have the option to do more flat damage. Regions inhabited by ogres are dreary, ugly places, for these giants dwell in squalor and see little need to live in harmony with their environment. Faction feats represent the benefits of associating with specific organizations. Ogre tribes are known as families, and many of their deformities and hideous features arise from the common practice of incest. If there is any class in Pathfinder more mutable and changeable. | OGN Articles If they can kill a man with a well-thrown javelin, they dont have to fight or chase him down. Ogre hunters love to track, stalk, terrorize, and torture their prey for as long as their prey can endure it. Select Rapid Reload if you are using a crossbow, so you can stay mobile while still reloading. The following feats are available to ogres. As such, the other giant races detest ogres and treat these weaker cousins with derisive scorn. Ogres are sadists that enjoy remorseless murder, torture, degradation, and mutilation in all of its forms. Benefit (s): Your unarmed strike damage increases by one step when you're grappling creatures smaller than you. Benefit(s): Your unarmed strike damage increases by one step when youre grappling creatures smaller than you. Both are Picks (Crit Specialization, +2dmg p/weapon dice rolled), both do d10 damage on a Hit. Every character starts with one feat, and gains additional feats at every odd-numbered character level (1, 3, 5, etc.). | ACK-SRD. The most powerful part of the Rogue, and where it really shines best, is their role on the battlefield. Ashen Vault is not published, endorsed, or specifically approved by Paizo. If Lunge works to extend your range, that goes on the list. And Yet another Extra Attack! You are going to be in the thick of it, so make sure to be light on your feet and not get hit. | d20 Anime SRD | Here Be Monsters Mythic feats allow characters with mythic paths to perform incredible deeds, enhancing non-mythic versions of feats or granting new benefits. The Hypertext d20 SRD is owned by BoLS Interactive LLC. Legal Information/Open Game License. While some feats are more useful to certain types of characters than others, and many of them have special prerequisites that must be met before they are selected, as a general rule feats represent abilities outside of the normal scope of your characters race and class. Shop the Open Gaming Store! New Pages | Recent Changes | Privacy Policy. Some can use magic powered by inflicting significant wounds to curse their enemies. New Pages Init +1; Senses darkvision 60 ft., low-light vision; Perception +9, AC 21, touch 11, flat-footed 20 (+5 armor, +1 deflection, +1 Dex, +5 natural, 1 size), Melee +1 ogre hook +17/+12 (2d8+14/3 plus trip) or unarmed strike +16/+11 (1d4+12), Special Attacks weapon training (polearms +1), Str 25, Dex 12, Con 18, Int 6, Wis 12, Cha 5, Feats Combat Reflexes, Improved Unarmed Strike, Iron Will, Power Attack, Step Up, Vicious Stomp, Weapon Focus (ogre hook), Weapon Specialization (ogre hook), Skills Perception +9, Profession (cook) +5, Combat Gear potions of cure light wounds (3), potion of cure moderate wounds ; Other Gear +1 brawling chain shirt, +1 ogre hook, javelins (3), cloak of resistance +1, ring of protection +1, 23 gp, Init +2; Senses darkvision 60 ft., low-light vision; Perception +14, AC 20, touch 10, flat-footed 18 (+5 armor, +1 deflection, +2 Dex, +5 natural, 2 rage, 1 size), Defensive Abilities improved uncanny dodge, trap sense +2; DR 1/, Melee +1 greataxe +21/+16/+11 (3d6+16/3), bite +15 (1d8+15 plus animal fury) or unarmed strike +20/+15/+10 (1d4+15), Special Attacks rage (21 rounds/day), rage powers (animal fury, scent, strength surge +8, superstition +4). He sets his wolf companion on any spellcasters who are bothering him. The difference is the Rogue trades spellcasting power with the ability to hit an enemy where it really hurts with sneak attacks and a skill list a mile wide. When one visits, she is offered first pick of food and mates. This has the unfortunate side effect of making many of their hunts extravagantly wasteful. FUN FACT: These two types of Rogues can overlap even! New Pages | Recent Changes | Privacy Policy. | 13th Age SRD This makes your Dexterity apply to your attack rolls rather than your Strength, so you dont have to split your attention too much. Special: You can take this feat twice. An ogre's great strength and lack of imagination makes it particularly suited for heavy labor, such as mining, forging, and clearing land, and more powerful giants (particularly hill giants and stone giants) often subjugate ogre families to serve them in such regards. A common practice among depraved ogre hunters who catch humanoid prey is to sever the victim's hand, foot, or entire limb, cauterize the wound, and then force the creature to watch while the ogre or his hungry wolf companion devours the amputated body part; when the captive has no limbs left, it's kicked around like a toy and finally roasted on a spit. The effects of conduit feats aresupernaturaland do not function in anantimagic fieldor similar effect. | Fudge SRD | FateCoreSRD | GumshoeSRD Whether it's due to inbreeding, magical or alchemical experimentation, or strange environs, ogres are far more prone to mutations than other races. Benefit: While you are in areas of shadowy illumination or natural darkness, you ignore all size penalties to Stealth checks and instead gain a +2 bonus to Stealth checks. Full statistics for ogres can be found in their Bestiary entry. Stephens, and Russ Taylor. The first feat any ranged fighter takes. Because they are shaken from Dazzling Display, you can catch your enemies flat-footed, and hit them with your sneak attacks all over again! Although they prefer to vent their violent urges on smaller humanoids the smaller and more . Ashen Vault uses trademarks and/or copyrights owned by Paizo Inc., used under Paizos Community Use Policy (paizo.com/communityuse). Brawlers and monks can take meditation feats as bonus feats. Str 26, Dex 12, Con 17, Int 8, Wis 10, Cha 5, Feats Cleave, Endurance, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Vital Strike, Weapon Focus (greatsword), Skills Climb +15, Handle Animal +5, Intimidate +5, Perception +13, Stealth +9, Survival +8, SQ favored terrain (forest +2), hunter's bond (wolf animal companion), track +3, wild empathy +3, Combat Gear potion of cure moderate wounds ; Other Gear rhino hide, mwk composite shortbow with 20 arrows, mwk greatsword, cloak of resistance +1, ring of protection +1, 60 gp, Init +4; Senses low-light vision, scent; Perception +8, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural), Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6, Base Atk +2; CMB +3; CMD 16 (20 vs. trip), Feats Skill Focus (Perception), Weapon Focus (bite), SQ tricks (attack, come, defend, fetch, guard, heel, stay, track). Familiar feats can be taken by characters who have familiars that meet the listed prerequisites. We are expressly prohibited from charging you to use or access this content. Legal Information/Open Game License. During Combat The hunter prefers to charge into melee to make use of his rhino hide charge bonus. Traveller SRD Four specifically! | GumshoeSRD Sell at the Open Gaming Store! Prerequisites: Skill Focus (Stealth), darkvision, half-ogre or ogre, size Large or larger. Str 26, Dex 6, Con 19, Int 6, Wis 12, Cha 7, Feats Improved Initiative, Iron Will, Lunge, Power Attack, Vital Strike, Weapon Focus (greatsword), Weapon Specialization (greatsword), Combat Gear potions of cure light wounds (2), potion of cure moderate wounds, bag of tricks (gray); Other Gear full plate, greatclub, javelins (3), mwk greatsword, 342 gp. Ogres embody brutish, amoral violence and cruelty. Subscribe to the Open Gaming Network and get everything ad-free! Rogues have powerful potential when it comes to skills. This can mitigate the intense penalty you take by wielding two weapons at once. Ranged is going to protect you more, and give you more mobility than Melee. Init +4; Senses darkvision 60 ft., low-light vision; Perception +17, AC 28, touch 10, flat-footed 28 (+12 armor, +1 deflection, +6 natural, 1 size), DR 10/adamantine (120 hit points); Immune fatigue, Melee +1 falchion +22/+17/+12 (2d6+12/1520), Oracle Spells Known (CL 12th; concentration +15), 6th (3/day)mass bull's strength, mass inflict moderate wounds, summon monster VI, 5th (5/day)breath of life, mass inflict light wounds, righteous might, wall of stone (DC 18), 4th (6/day)air walk, cure critical wounds, greater magic weapon, inflict critical wounds, wall of fire, 3rd (7/day)cure serious wounds, dispel magic, inflict serious wounds, magic vestment, prayer, 2nd (7/day)aid, bull's strength, cure moderate wounds, fog cloud, grace, inflict moderate wounds, resist energy, 1st (7/day)cure light wounds, divine favor, enlarge person (DC 14), entropic shield, inflict light wounds, obscuring mist, protection from good, 0 (at will)bleed (DC 13), create water, detect magic, guidance, mending, purify food and drink, spark, stabilize, virtue. Benefit: You may use any item as an improvised melee or ranged weapon without penalty. Ditto for Power Attack/Piranha Strike/Deadly Aim. | OGN Articles Weapon Versatility Feat in Pathfinder RPG: Guide & Best Uses, Hold Person in Pathfinder: The BEST Uses of This Spell, 10 Best Feats for Paladins in Pathfinder 2022, Best Pathfinder Sorcerer Spells and Cantrips, Pathfinder Core Classes Overview Roles and Ranks (Plus How They Fit Into a Group). New Pages | Recent Changes | Privacy Policy. 5: Quick Metabolism: The ogrekin gains a +2 racial bonus on Fortitude saves. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. As a result, the new ogre options presented here emphasize the race's degenerate ancestry, odd mutations, and ability to adapt to new environments. You were born with a parasitic vestigial head with its own stunted brain. Recent Changes Ogres are big brutes, but some among them excel at hunting human prey in the dead of night and murdering them quietly. Ogres view smaller humanoids like gnomes and halflings as the tastiest of the man-like creatures and often pursue tiny prey with rapt fascination, but it never occurs to them that such diminutive creatures might be cleverer than they are. Following are a few feats unique to ogres. Traveller SRD | FateCoreSRD Subscribe to the Open Gaming Network and get everything ad-free! Conduit feats grant the ability to draw energies from other planes. This site may earn affiliate commissions from the links on this page. Pathfinder Roleplaying Game Advanced Race Guide 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen Radney-MacFarland, Owen K.C. Even the most foolish ogre families learn caution when in close proximity to populous human settlements. | GumshoeSRD Larger families have been known to exist, but ogres are so destructive that few areas can support a clan with more than a dozen members, and these groups usually break up because of hunger and infighting. | Dungeon World SRD Also known as local, regional, or upbringing feats, story feats requirements are tied to a characters background or development. Power Attack for Ranged Fighters. You gain the constrict monster special ability, dealing an amount of damage equal to either the slam damage for a creature of your size or your unarmed strike damage, whichever is greater. A typical adult ogre stands 10 feet tall and weighs roughly 650 pounds. A typical adult ogre stands 10 feet tall and weighs roughly 650 pounds. The rotting of your flesh has spread to your lungs and fills them with putrid fluids. What is the damage they do on a crit using first a Fighter lvl 1, and them a fighter lvl 20 with both +3 and Major Striking Runes? Stare feats allow a mesmerist to apply additional effects to his painful stare ability. Feats represent Abilities outside of the normal scope of a character's Race and Class. Before we get into the nitty-gritty of Combat, there are a few Feats we should discuss first. These savagely efficient teams stalk and kill both animals and two-legged prey. Some ogres inbreeding results in different appearances than the standard one described above. Teamwork feats provide benefits to characters in specific circumstances. Once per day as a free action, you can enter a state of fury and gain the effects of this rage power for 1 minute. Benefit: You can exhale a 30-foot cone of vile-smelling, moist air mixed with phlegm and remnants of old meals. The spilling of blood can unleash significant magic power, and many cultures have developed ways of accessing that power. Shaggras are a bizarre band of forest-dwelling ogres covered in dark fur that reeks of musk. You can use your action to demoralize a range of opponents, causing them to be shaken and set up for. Sling spells with Dual Matte sleeves, fresh out the forge. | Dungeon World SRD | d20HeroSRD This site may earn affiliate commissions from the links on this page. Quick Rules: 1 to AC, ranged attack rolls, initiative, and Dexterity-based skills; gains a bite attack (1d8). Special: You can take this feat multiple times. Feats. Ogre Boss Violence is a way of life for ogres. 1. | GumshoeSRD | Into The Unknown Blessed with the blood of greater giants, giantkin ogres are larger and stronger than their normal ogre relatives and gain abilities from their giant progenitors. Although they prefer to vent their violent urges on smaller humanoids the smaller and more . For more information about Paizo Inc. and Paizo products, please visit paizo.com. Those who have not encountered ogres know the stories as warnings. | 5th Edition SRD Each time you do, choose another rage power and gain one additional use per day of this feat. During Combat The ogre king relies on buffing spells, his quickened spells, and his combat healing to bolster his combat abilities and keep himself in prime shape. These large brutes require tremendous amounts of meat to survive, but have little patience for mundane tasks such as agriculture or animal husbandry, so they fill their larders by pillaging, robbing, and killing. More chances to get that sneak attack! Check out our other SRD sites! The leader of a tribe is most often the father of the tribe, although in some cases a particularly violent or domineering ogress claims the title of mother. Rebuild Rules: Hit points +10 hit points; Saving Throws +1 racial bonus to all saving throws; Ability Scores +4 Strength, +4 Constitution; Special Attacks rock throwing (1d6, 90 ft.), Special see table. Str 30, Dex 15, Con 21, Int 4, Wis 12, Cha 7, Base Atk +11; CMB +22 (+26 grapple); CMD 33 (35 vs. grapple), Feats Gluttonous Gobbler*, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Iron Will, Toughness, Combat Gear potions of cure moderate wounds (3), potion of neutralize poison, shirt of immolation; Other Gear +1 chain shirt, +1 greataxe, belt of incredible dexterity +2, campfire bead, cloak of resistance +1, ring of protection +1, 60 gp. Stephens, Todd Stewart, and Russ Taylor. Melee Feats This is a general list of feats that are roughly equally helpful to any melee combatant. Adventurers are likely to encounter them taking down a large prey animal, preying on a small village to capture humans, or tearing apart a poorly defended caravan. | 13th Age SRD Despite your build, Melee or Ranged, there are a few universal Combat Feats that Rogues can also benefit from. For more information about Paizo Inc. and Paizo products, visitpaizo.com. Benefit: While in areas of dim lighting or natural darkness, you ignore all size penalties on Stealth checks and gain a +2 bonus on attack rolls against flat-footed enemies. This feat has no effect on attacks that already allow you to add sneak attack damage. When enraged, ogres tend to grab the closest heavy objects and bring them to bear. Shore up the defenses of those lesser saves. Rebuild Rules: Ability Scores +4 Strength; Attacks gains 2 slam attacks (1d6, grab, constrict); Special Abilities grab, constrict. Melee Rogues are the ones who are going to wade into combat though and start slashing for those vital areas. You gain the constrict monster special ability, dealing an amount of damage equal to either the slam damage for a creature of your size or your unarmed strike damage, whichever is greater. Str 23, Dex 10, Con 21, Int 6, Wis 8, Cha 16, Feats Critical Focus, Extra Revelation (Combat Healer), Extra Revelation (Iron Skin), Greater Weapon Focus (falchion), Improved Critical (falchion), Improved Initiative, Iron Will, Lightning Reflexes, Quicken Spell, Toughness, Weapon Focus (falchion), Skills Intimidate +16, Perception +17, Spellcraft +4, SQ oracle's curse (lame), revelations (battlefield clarity 2/day, combat healer 2/day, iron skin 1/day, skill at arms, surprising charge 2/day, weapon mastery), Combat Gear boots of speed ; Other Gear mwk full plate, +1 falchion, amulet of natural armor +1, belt of mighty constitution +2, cloak of resistance +1, headband of alluring charisma +2, ring of protection +1, jewelry and gems (worth 5,000 gp in total), 775 gp. This website uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. Metamagic Feats Necromantic Feats Arcane Feats Reserve Feats Categories: 3.5e Feat Necromantic Feat List | 5th Edition SRD Melee fang +15 [ +10/+5 ], Damage 2d8+8 piercing plus ogre spider venomRanged web +13 [ +8/+3] ( range increment 30 feet ), Effect web trapEerie Flexibility An ogre spider can fit through tight spaces as if it were a Large creature. This site may earn affiliate commissions from the links on this page and monks take! Attacks gains a +2 racial bonus on Fortitude saves stare feats allow a to. Provide benefits to characters in specific circumstances this page powerful part of the Rogue and... Time you do, choose another rage power and gain one additional use per day of this feat times... Found in their Bestiary entry magic powered by inflicting significant wounds to curse their enemies there is class. Few feats we should discuss first d10 damage on a Hit is going to be light on your feet not. 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